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SiN Episodes: Emergence

Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

Anybody who is as hopelessly obsessed with Source engine games as I am will probably remember SiN Episodes: Emergence. Released in 2006, Emergence was the first part of Ritual Entertainment’s massively ambitious plan to follow-up its 1998 FPS SiN. This plan, which dwarfed the aspirations of Half-Life 2’s episodic expansions, would have told the sequel’s story across a total of nine episodes, representing three games’ worth of experiences developed over a decade.

In the end, only one of these episodes ever saw the light of day. But I’ve always been curious about how SiN: Episodes would have proceeded, had Ritual been able to see these grand plans through. Where might subsequent episodes have taken players? What would have happened in the story? What new weapons, enemies, and experiences would they encounter?

(Image credit: Ritual Entertainment)

Recently, I spoke to someone who knows. Michael Russell was the QA manager at Ritual Entertainment during the development of Emergence. While only employed at Ritual for two years, Russell was present for most of Emergence’s development, privy to both the studio’s plans for the future of the series, and why those plans never came to fruition. “A lot of the story was fairly public knowledge within the company,” Russell says. “Shawn Ketcherside was the writer for the game, and he was there on site.”

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